japanese zero war thunder

To circumvent this limitation, the A6M2 model 21 was designed with folding 500 mm wing panels. 150k A deadly addition of two 20 mm cannons and two 7.7 mm machine guns mean that you can compete with other fighters. With the amazing stableness the aim should be easy. At this speed and altitude, no enemy fighter can out-manoeuvre or out-climb you. It is able to pull really tight turns or barrel rolls without losing control or going into a spin, allowing the player to use this stability to their advantage. The A6M2 did not have high survivability due to its lack of armor and self-sealing fuel tanks, but in the first half of World War II, it had a considerable advantage in maneuverability and speed when compared to the Allies (which had nothing to oppose the Zero until the arrival of aircraft such as the F4U and F6F). This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One. Reconstitution of the attack on the USS Bunker Hill on May 11 1945. The A6M was designated as the Mitsubishi Navy Type 0 carrier fighter (零式艦上戦闘機, rei-shiki-kanjō-sentōki), or the Mitsubishi A6M Rei-sen. The Zero is a vulnerable aircraft when you expose its weaknesses. Like many other Japanese aircraft, the Zero was used in the last months of the war to attack bombers. The A6M2 is also available to the Americans as a converted Rank 2 Premium Aircraft for 1150 . See more ideas about Ww2 aircraft, Wwii aircraft, Military aircraft. Force an enemy pilot into a dogfight at 370 - 400 km/h and below 6,000 meters. You can turn with most planes with your combat/takeoff flaps deployed. This trait is found (at least, to an extent) in all Japanese aircraft. Akagi (Japanese: 赤城 "Red Castle") was an aircraft carrier of the Imperial Japanese Navy (IJN), named after Mount Akagi in present-day Gunma Prefecture. However, the Zero is hard to handle as it approaches speeds of 480 km/h. The next month, the IJNAF expressed its intentions to switch from the Zuisei-13 to the more powerful Nakajima Sakae-12 ("Prosperity") 14-cylinder radial engine, and it was first installed on the third prototype. It has been in the game since the start of the Open Beta Test prior to Update 1.27. See more ideas about Wwii, Imperial japanese navy, Wwii aircraft. Its disadvantages, however, are the fragile protection, wing-mounted guns with very little ammo, and the cockpit scattered with frames. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to … It has been in the game since the start of the Open Beta Test prior to Update 1.27 and costs 1,150 Golden Eagles. So yeah what are good manouevers for zeros? HOWEVER, If the enemy decides to climb away with the excess energy, pull another hard turn to get one good burst with your machine guns. Adjust the mixture at the following ranges: In 1937, the Imperial Japanese Navy's Koku Hombu (Aviation Bureau) issued the "Planning Requirements for the Prototype 12-shi Carrier Fighter" to the Mitsubishi Kokuki K.K. A6M2 mod. © 2010—2020 by Gaijin Entertainment. Even fighters renowned for manoeuvrability, lik… One problem that did quickly arise was its ability to fit on carrier's elevators. The low top speed is a severe issue when stock. DO NOT cross within the plane's line of fire. A6M2 Model 11. with a battle rating of 3.7 (AB) and 3.3 (RB/SB). All of these targets won't have gun solutions on the Zero because they are distracted. It is the slowest and worst rolling Zero of all the Zero family. Take your favorite fandoms with you and never miss a beat. There it again proved itself as one of the most popular and recognized aircraft in War Thunder, attracting virtual pilots from all over the globe with it's maneuverability and unique flight characteristics. The A6M2 Reisenis a rank II Japanese fighter with a battle rating of 3.7 (AB) and 3.3 (RB/SB). For the 7.7 mm machine guns, Stealth or Universal will be your best bet. The propeller pitch should be kept at 98% when climbing, and 92% when at max speed. War Thunder > General Discussions > Topic Details. See more ideas about Wwii aircraft, Ww2 aircraft, Military aircraft. Don't dive away from attackers - your plane doesn't have the power or weight to out-run most fighters. Keep braking until the plane reaches a full stop, you don't have to worry about the nose dipping down and causing a propeller strike. Use your machine guns first to "bore-sight" the enemy - once you get hits on him, finish him off with your cannons. Jump on cruising enemy aircraft from above. The bottom right shows the Ka-Chi, which had a suggestion that was passed to the developers, while the bottom left is of the To-Ku, which also has a suggestion. florble mcfumperdink. (By 1943 America had started creating air superiority in the Pacific.) The Mitsubishi A6M2 Reisen (code name «Zeke»), often referred to as the "Zero" due to its naval designation as the Type 0, is a single-seat carrier based monoplane fighter currently sitting at Rank 2 in the Japanese line. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. At this speed and altitude, no enemy fighter can out-manoeuvre or out-climb you. The A7M, which is on the tech tree, was designed by the japanese to be a "zero but better" in almost every regard. Dive at it and stabilise the plane so the gunsight stays overall still at the target. In September 1942 a Zero fighter to replace the venerable A6M2 model (which had scorched Pacific skies since Pearl Harbor) rolled off of Mitsubishi's assembly lines and took an ox cart ride to its nearest aerodrome. It was found intact by the Americans in July 1942 and became the first flyable Zero acquired by the United States during the war. However, they also had to dispense with self-sealing fuel tanks and any sort of armour for the pilot. As such, you need to take precaution. The A6M2 proved itself during combat in China. War Thunder Wiki is a FANDOM Games Community. Testing of the first three A6M prototypes took place later that year. To reduce its weight, duralumin was widely used, and its propeller was made of a lightweight aluminum alloy. During the test a more powerful engine was proposed, and the Mitsubishi Zuisei 13 (780 hp) was replaced with the Nakajima Sakae 12 (940 hp). After 1942 the Zero would of been out classed on the eastern front by all fighters, and the tactics implored by both the British and Germans. It is incredibly nimble and has an amazing climb rate, which allows you to run literal rings around many opponents. You can bring the minimum amount of fuel (29 minutes) since this model of the Zero only has a 60-round drum per cannon, as a result you might need to constantly return to airfield to reload so there is no need to bring more fuel. For ground pounding with bombs, look for tanks and pillboxes. Manoeuvres like the Immelmann are easy, and heavier fighters can't stay with you. If the enemy gets too greedy, they might try to engage you but end up crashing into the ground. This prototype would be designated as the A6M2, and it was with the Sakae radial engine that almost every model of the A6M fighter family would go to war. The Zero rolls faster to the left than to the right. https://warthunder.fandom.com/wiki/A6M2_Reisen?oldid=17571. of w.w.ii" on Pinterest. This reduced the total wingspan by 20 inches. The relatively light but less powerful Oerlikon FF 20 mm cannon was chosen as the fighter's main armament, produced in Japan as the 20 mm Type 99. Roll left to tighten your turn and get onto the enemy's six. The Story of a Zero - Japanese Zero A6M3 Mod. They wanted a fighter, equipped with cannons, capable of reaching the speed of 500 kph at 4,000 metres… and with all the maneuverability of the previous model. Going head on in a Zero is the worst thing possible to execute. In Simulator, the A6M Zero is overall a great plane to fly. If you only use the MGs, your targets are trucks, AAA and howitzers. A total of 740 A6M2 model 21s were built in Mitsubishi plants; 326 were built in Nakajima plants. Set your guns targeting to NO MORE than 400 meters. This can limit the player's ability to see the target in a turn fight since to lead the target, the player must cut inside its turn, meaning the nose will now block the target. Below 480 km/h, you can fling the Zero all over the sky to get on an enemy's tail or to shake off all but the most determined attacker. ignore its 7.7 mm machine guns, as they do negligible damage. Its advantages include the extremely smooth handling, impressive turn rate, low stall speed, the ability to not enter spins in extreme manoeuvres, and decent rear visibility. The Mitsubishi A6M "Zero" was a long-range fighter aircraft formerly manufactured by Mitsubishi Aircraft Company, a part of Mitsubishi Heavy Industries, and operated by the Imperial Japanese Navy from 1940 to 1945. After they pass, turn around immediately, and if you are in firing range of cannons and machine guns, fire away. Don't dive away from attackers - your plane doesn't have the power or weight to out-run most fighters. It also can rip in extremely high G turns (13+ G). Dive to the deck if you have lost altitude and if you are bellow 1.5 kilometers. The ▅F4U-1A Corsairis a premium rank II Japanese fighter with a battle rating of 2.7 (AB/RB) and 3.3 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27. Dec 4, 2020 - Explore Wong James's board "A6m" on Pinterest. Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, 2 x 60 kg Navy Type 97 Number 6 ground bomb, https://wiki.warthunder.com/index.php?title=A6M2&oldid=83884, 2 x 20 mm Type 99 Model 1 navy cannons, wing-mounted (60 rpg = 120 total), 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (680 rpg = 1,360 total), 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total). A large wing ensured a low wing loading to ensure maneuverability but limited the diving and level speeds. Fighter Jets, Luftwaffe, Imperial Japanese Navy, War Thunder, Airplane Art. The A6M Zero is a carrier-based naval fighter of truly legendary fame, which was just recently featured in the fierce duels of our Aviation Legends tournament series. The enemy will lose a lot of speed if they decide to turnfight you. One thing many players note when fighting the Zero is its immense manoeuvrability and turn rate. War Thunder CDK Camouflages ... but the top brass of the Japanese Navy was already in search for the aircraft that was going to come after the A5M. The belts for the 20 mm Type 99 Model 1 cannons are fairly poor. Selecting the lighter but less powerful Mitsubishi Zuisei-13 ("Holy Star"), which had a rating of less than 900 hp, the Mitsubishi team strove to design the lightest possible airframe around the engine, but that was still strong enough to withstand carrier operations and carry enough fuel and weapons to be an effective fighter. The one I'm most interested in is the top one, the so-called GS. Manoeuvres like the Immelmann are easy, and heavier fighters can't stay with you. Fasten onto the tail of the bandit, use your superior manoeuvrability to match his evasive moves, and put enough rounds into him to bring him down. This single-seater carrier-based fighter was designed to replace the aging A5M. The A6M5 Reisen is a rank III Japanese naval fighter with a battle rating of 4.7 (AB/SB) and 4.3 (RB). Once A7Ms make their way into War Thunder, the Japanese will have a formidable T4 lineup that rivals Germany for arse kickin'. When the enemy dives, keep turning to avoid their bullets, and STAY LOW and FAST. Description. To make the best of your cannons, fire while an enemy is turning, aiming for the wings. To counter the Zero, use energy fighting tactics ONLY. 32. Even the Japanese, who placed agility above all else at the start of the war, eventually moved towards faster, less agile planes. Use your machine guns first to "bore-sight" the enemy - once you get hits on him, finish him off with your cannons. To destroy these targets, fire your 7.7 mm machine guns at 600 m away, and then engage with your cannons at 400 m or less. Try to force it into high-speed manoeuvres, as it's prone to ripping/compressing at high speeds. Japanese aircraft in War Thunder are often regarded as the most agile aircraft. Sep 14, 2018 - Explore Vasili Savitski's board "zero" on Pinterest. This change required it to have a new designation. Also i know the zeros are good at turning and stuff but i want to do more than just turn in a circle to win a fight i want to know how to use my weight to use gravity and gain air speed. The A6M2 Reisen is a rank II Japanese fighter It is incredibly nimble and has an amazing climb rate, which allows you to run literal rings around many opponents. The A6M2 can be outfitted with the following ordnance: The A6M2 Reisen is a very manoeuvrable plane, so note that when battling it, do not engage in low manoeuvres. Do not turn with a Zero. (Mitsubishi Aircraft Company Ltd.) and the Nakajima Hikooki K.K. See more ideas about Fighter jets, Aircraft modeling, Aircraft. Line up and approach the airstrip at treetop, decrease speed to at most 210 km/h and deploy combat, takeoff and landing flaps in order. See more ideas about aircraft modeling, model aircraft, mitsubishi. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One. Altitude, speed and pilot skill would of been a head of the Japanese at this point. Dive at the target at a rather shallow angle, and release the 60 kg bombs when you are very close, with the target below the gunsight and filling up around half of it. The aircraft also performed well during its carrier trials. It has been in the game since the start of the Open Beta Test prior to Update 1.27. The A6M2 is the most fragile version of the Zero, with a long wingspan and light construction. The A6M5 Ko Reisenis a gift rank IV Japanese fighter with a battle rating of 4.7 (AB/RB/SB). Then, once the target fills out around 1/6 of the gunsight, open fire. Aug 26, 2020 - Explore Kurt Benthin's board "IJN Zero" on Pinterest. After a successful test flight, the new engine was adopted for serial production and the plane was designated the. Sep 9, 2020 - Explore Rafael Gonzales's board "Japanese I.J.N. Its main drawback was that it could not be used on aircraft carriers due to its large wingspan, which was not designed for carrier-based operations. Also the gunsight is small and mounted very low, resulting in inadequate visibility over the nose. The Zero rolls faster to the left than to the right. Target their wings or nose and avoid the back half of the fuselage as there is usually nothing in there. To exploit your plane's best performance, force the enemy lower and slow down the pace of the engagement. The A6M can perform dogfighting, some ground pounding and some intercepting. Turn on vertical targeting to ensure your shots line up. This single-seater carrier-based fighter was designed to replace the aging A5M. The first prototype of this series, the A6M1, first flew on April 1, 1939. After a successful test flight, the new engine was adopted for serial production and the plane was designated the A6M2 Model 11. These targets shouldn't be a problem. … In today's video, we will take a deailed look at the legendary aircraft. The first flight of the Prototype 12-shi carrier fighter (later designated A6M1) took place on 1 April 1939. The Zero's lightly loaded, high lift wing and low weight make it a dream to fly at speeds below 400 km/h, with an ability to execute wild gyrations and zoom climbs at the whim of the pilot. (Nakajima Aeroplane Company Ltd.), requiring designs for a new fighter to replace the Mitsubishi Type 96 Carrier Fighter (A5M). Engage with lighting fast dive attacks. i mean i am talking about the whole thing like dodging fire or getting on someones 6 or escaping the area and retreating somewhere. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29. At its launch, the A6M2 model 11 knew no equal. When the enemy is in gun range, make an extremely hard turn towards the enemy, and wiggle around its gunsights. Furthermore, this Zero has trouble with energy retention and high speed dives, and also has poor armament and low ammo count. Landing is easy thanks to the low stall speed and lovely handling. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. these planes are just too powerfulll. The Zero is among the most known aircraft designs of Wold War II. They may both be HEF, but HEF-T has less explosive mass than plain HEF. The A6M1 was able to meet all but the maximum speed requirements, but the Sakae-equipped A6M2 exceeded them at 331 mph. If the enemy is further than 400 m, don't use your cannons. Save them for any unexpected dogfights. The Americans probably could have built a crazy agile plane to counter the Zero, but instead they went for less agile planes that were big, heavy, rugged, fast and had huge engines. Set the convergence to 150-300 m. When taking off, the A6M will shift severely to the left so it is best to set separate keybind for left and right brakes to counter the torque. Aircraft such as the Ki-43 and A6M Zeros possess the quickest turn time of the fighters in War Thunder, often allowing Japanese fighters to win turn-fight engagements. One thing many players note when fighting the Zero is its immense manoeuvrability and turn rate. All rights reserved. This page was last edited on 24 December 2020, at 11:41. Further decelerate so the touchdown speed is no more than 180 km/h to avoid bouncing up. In the market for War Thunder Equipment? And, yeah, it lets you escape. The upfront cost of a A6M2 is 180,000 . Instead, use your machine guns to scare the enemy into turning around to engage. Skin and Camouflages for the A6M2 in Warthunder Live. First you need some separation between you and the target so you have enough time to line-up the drop. Instead, outrun it. The Zero had no equal in the sky until the end of 1942, and even when it was finally made obsolete, its production continued until the end of the war, making it the most popular fighter in Japan. The enemy WILL attempt another dive attack. Navy model kit. DO NOT stall out while trying to climb with the enemy. Its main drawback was that it could not be used on aircraft carriers due to its large wingspan, which was not designed for carrier-based operations. Like many other Japanese aircraft, the Zero was used in the last months of the war to attack bombers. If you are above 2 kilometers, dive at a medium angle (40 degrees). Though she was laid down as an Amagi-class battlecruiser, Akagi was converted to an aircraft carrier while still under construction to comply with the terms of the Washington Naval Treaty. The Mitsubishi A6M designated as Mitsubishi Navy Type 0 carrier fighter is a long-range carrier fighter used by the Imperial Japanese Navy in World War II.. Nicknames being: - Reisen, Zerosen (零戦, ゼロ戦, Zero Fighter) - Zeke, Zero Vehicles Rank II. Don't turn around when you have a Zero on your tail. The first prototype of this series, the A6M1, first flew on April 1, 1939. A total of 740 A6M2 model 21s were built in Mitsubishi plants; 326 were built in Nakajima plants. Although not thick, these frames can still be obstructions in a fight. Design, Development & Operational History. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. Nakajima soon bowed out in the face of such seemingly impossible requirements, but Jiro Horikoshi, who had previously designed the A5M, and his design team at Mitsubishi were undeterred. Uni-colour of V-103 of pilot Saburo Sakai, Tainan Kokutai, Bali Island, Indonesia, February 1942: Shoot down 230 players of the USA. The Akutan Zero, also known as Koga's Zero and the Aleutian Zero, was a type 0 model 21 Mitsubishi A6M Zero Japanese fighter aircraft that crash-landed on Akutan Island, Alaska Territory, during World War II. It was repaired and flown by American test pilots. Force an enemy pilot into a dogfight at 370 - 400 km/h and below 6,000 meters. Face head on with the enemy, but just as they fire, wiggle around their bullets by waving your cursor around their target marker. The tracer belt may look appealing, however they contain barely half the explosive mass as a shell in the Universal belt. Use this link to get 3% off your entire purchase and a custom Phly emblem for your vehicles. This particular variant was code-named "Zeke 21" by Allies. At its launch, the A6M2 model 11 knew no equal. Note that it is best to fire in 5-round/half-second bursts to avoid wasting cannon rounds. The Short Gun and Long Gun variants are already in War Thunder. Once the cannons are out, the leftover 7.7 mm MGs can only effectively damage single engine fighters. On 31 July 1940, the Mitsubishi A6M2 was formally accepted by the IJNAF as the Type 0 Carrier Fighter Model 11. Nov 11 @ 9:53am The Harriers Are Interesting ... What is a japanese Zero doing in the chinese tree ?? The A6M5 Reisen (Zero) is a fighter that excels at low to medium speed turning engagements, it is the classic dog-fighter! Below 480 km/h you can fling the Zero all over the sky to get on an enemy's tail or to shake off all but the most determined attacker. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. During the test, a more powerful engine was proposed, and the Mitsubishi Zuisei 13 (780 hp) was replaced with the Nakajima Sakae 12 (940 hp). To exploit your plane's best performance, force the enemy lower and slow down the pace of the engagement. Now, the enemy will make a key move that determines if you will be able to engage. If the enemy decides to turn after the climb, give chase and complete an inner loop and finish the enemy. If your aim is accurate you can destroy one target in a single pass. To reduce its weight, duralumin was widely used, and its propeller was made of a lightweight aluminum alloy. In addition to the already demanding requirements of the IJN, Horikoshi was also limited by the relatively weak engines that the Japanese aviation industry had to offer at the time. To this end, they were fortunate that the Sumitomo Metal Company had just finished developing a new strong zinc-aluminium alloy known as Extra Super Duralumin (ESD), allowing thinner sheets to be used for the skin of the fighter without loss of strength. The solution was to have the A6M2 fold its wing tips to avoid damage. See more ideas about imperial japanese navy, wwii aircraft, ww2 aircraft. The Universal belt is recommended for the cannons. The requirements were extremely challenging: manoeuvrability equal to or better than the Type 96 fighter, heavier armament including 20 mm cannons, exceptional rate-of-climb to intercept bombers, a range of at least 1,010 miles with a normal fuel load to escort bombers, a take-off distance of less than 230 ft into a 30 mph wind, landing speed of less than 67 mph, and a top speed better than 310 mph. Make sure to stop climbing for the enemy and turn away and begin to dive again. P_R_A_E_T_O_R_I_A_N. Nimble, your opponents will have a hard time hitting you, Can out turn most enemies at its BR range, Excellent smooth handling in simulator and great rear visibility, 7.7 mm machine guns don't really do any significant damage, Guns have different trajectories, you need to get really close to targets to be effective, Attacking bombers is one of the worst jobs for the Zero, as it is easily damaged by their gunners, Although it can carry bombs, it's just absurd to equip them to the Zero, Strictly limited to the air-to-air role, although it performs exceptionally in it, No self-sealing fuel tanks and the plane is littered with fuel tanks, will ignite and burn to death quite often, Can easily be countered by just doing simple Boom & Zoom as the Zero lacks adequate energy retention, Low dive speed, and easily compressed in a dive, Has lots of bars inside the cockpit, limiting visibility, Prone to ripping at high-speed manoeuvres. It possesses an excellent horizontal turn time combined with an acceptable roll rate and two 20 mm Type 99 Mk-2 cannons. For dogfighting, it is better to engage with an altitude advantage so climb to around 2,500 m. Track the opponent using lead or pure pursuit, as with lag pursuit you will eventually end up at the 6'o clock of the target aircraft whose fuselage will soak up most of your MG bullets, and your wing mounted cannons will become really awkward to aim. To circumvent this limitation, the A6M2 model 21 was designed with folding 500 mm wing panels. Speed, climb, turn, firepower. Jump on cruising enemy aircraft from above, fasten onto the tail of the bandit, use your superior manoeuvrability to match his evasive moves, and put enough rounds into him to bring him down. However, it is very recommended to set keybind for firing MG only as you can definitely not waste the valuable cannon rounds. Keep both radiators at 14-19%. Roll left to tighten your turn and get onto the enemy's six. Nov 24, 2018 @ 4:27am zero planes are way too op i have destroyed about 2 zeros throughout my whole gameplay. Get really close to the ground, and if there are cliffs to hide in, fly between them. ?China captured alot of Japanese planes during the Sino-Japanese war in WW2, including a few Zeroes. The A6M2 did not have high survivability due to its lack of armor and self-sealing fuel tanks, but in the first half of World War II, it had a considerable advantage in maneuverability and speed when compared to the Allies (which had nothing to oppose the Zero until the arrival of aircraft such as the F4U and F6F).

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